Studying a design’s interaction with natural light has never been easier. More creative freedom with the Sun & Sky.With the V-Ray Asset Editor, users can specify the materials once, save them and populate their scene without setting up proxies again. In V-Ray for Revit, materials must be assigned every time a proxy is added. Single material setup for repeating proxies.And, with Stochastic Tiling, repeating patterns are a thing of the past. The UVW Placement asset randomizes texture coordinates and colors of V-Ray materials to make them appear as they would in the real world. Lights can be grouped, their brightness adjusted and their color changed to find what best fits the space. The new Light Mix feature can be used to experiment with all the light sources in a scene after it’s been rendered. They can be applied to the whole model or used selectively to highlight certain objects. The new global Contours setting gives a sketch-like look to concepts. In V-Ray 5, displacement is not limited to V-Ray materials - it’s an asset of its own that’s easy to apply to native materials.
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